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Post by Kassil on Jul 2, 2004 15:17:32 GMT -5
Player: Kassil Character Name: Kielsian
Species: Itar (a bipedal lizardman, digitigrade legs, has a distinct preference for colder climates, and is definitely /not/ cold-blooded...)
Gender: male
Character Class: Necromancer
Alignment: Neutral with inclinations towards good, strange as that may seem for a Necro...
How I view the world: Life is just part of the grand dance of existence; when the spirit moves on, it seems silly to let an otherwise still perfectly viable body go to waste. While not above the taking of life, Kielsian is one of those rare, strange critters called 'white necromancers'. Overall, he's a reasonable fellow, even if his control of the undead and his reptilian looks put a lot of people off.
Physical Appearance: About the same kind of build as a human, although when he's sitting still he's only about five feet tall, and when he's raised up fully he tops seven feet, due to the way his legs work (for those who don't know what digitigrade is, go find a dog and pull them up on their hind legs. There you have a perfect sample of digitgrade. And yes, that means he can go quadrupedal if he wants...) His scales are a dull rusty red color, and he has a long, slim tail that he uses for balance when he runs and which helps express his mood. Dark red eyes, clawed fingers (of which he has one less than a human) and toes (likewise), and a fondness for dressing in black robes to play on the misconceptions of others. After all, black robes means evil mage, right?
Likes and Dislikes: He has a raging hatred of 'black' necromancers who seek only pleasure from their power; while he's not a true white necromancer, as he happens to be more of a scholar than a healer or anything, he'll go out of his way to kill off a black necromancer and try to trap or destroy his foe's soul. On the flip side, he's discovered that he rather likes the odd softskinned humans, aside from the black necros amongst them. And he's fond of honey mead and almost-raw mutton.
Quirks and Faults: He's horribly freakish looking outside of the lands of his people, he has a miserable social stigma simply due to being a necromancer, and he absolutely hates mice and rats.
Powers/abilities: He's a necromancer, pure and simple, although like all of his people he's had training in self-defense and close combat; as a result, he's a necromancer who knows how to fight, if not as well as a knight or professional soldier.
History in a nutshell: He was born in the coldest reaches of the northern lands, third of a clutch of six. He picked up his trade as a necromancer fairly early, when he showed some small talent with magic and no particular aversion to the dead. Since being acknowledged as having learned all that he can, he's gone wandering the world, roaming far enough south to learn that most other races have a dislike of lizardfolk, perhaps due to his race's cousins, who live in a number of swamps and terrorize the softskins.
Genre: Fantasy
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Post by Kassil on Jul 2, 2004 18:18:37 GMT -5
Player: Kassil Character Name: Miki
Species: Genetapped Human
Gender: male
Character Class: Station Admin
Alignment: Neutral
How I view the world: Look, you sorry air-wasting scumbags, I don't care what you do when you're outsystem, but in this area, if you do anything to put my station in danger, I will personally see to it that you get shoved out an airlock without a suit, y'hear me? Now get out of here. And turn that slugthrower in to Security. You can have it back when you get back on your ship.
Physical Appearance: Tall, boyishly slender, with surprisngly well-behaved hair that, through some unexpected genetic interactions, has turned out a vivid shade of blue, the same as his eyes. When on duty, he can be found dressed in a rather well-cut uniform - and when off-duty, he wears pretty much a slightly more casual form of his uniform.
Likes and Dislikes: While Miki is, indeed, a very effective station chief, he has some odd likes and dislikes for a spacer. He hates the claustrophobia-inducing confines of most starships - although, strangely, the confines of his station don't bother him in the slightest - possibly due to the design of the station, with a number of 'open' areas that reduce the claustrophobia. He also has an unusual fondness for gardening, and one of the few times he can be fond out of his uniform clothes are when he's working on his zero-gravity garden in his private section of the station. It's private mostly because even the most hardened of spacers don't like the feel of freefall, and Miki has taken care to keep any sections of his rooms that might be able to be used to adhere magboots to covered by his plants. Of course, those who don't mind freefall conditions are free to wander in and out of the garden - although if you damage anything, you'd best be on the next ship off the station before he catches you.
Quirks and Faults: Miki is something of a stickler for protocol, although in certain situations he'll abandon it. However, you'd best have a good reason for it - while he'll waive docking fees and postpone negotiations if you've got an injured crewmate on board, he won't look favorably on a brawl in the cantinas due to drunken insults. He also has a morbid loathing of 'slugthrowers', which includes any gunlike weapons that can potentially hole the station. And, due to his origins in a genesplicer's cradle, he hates gengineers with a passion.
Powers/abilities: Miki's fairly smart, skilled with a variety of nonlethal weapons, and has the entire staff of a space station on his side. What more does a guy need? Of course, there's the fact that Miki's a Zenarch genemod... Zenarchs were created back before the advent of gravity generators, when it was just starting to become clear just how much of the galaxy had paranormal power. Some enterprising genesplicers designed a genetic modification that could utterly adapt the spliced lifeform to zero-gravity, and on top of that added an utter immunity to paranormal abilities. Magic, psionics, Force powers, andything that drew on a 'cosmic energy' of some form simply slid off them. Of course, it could only be performed in the first two months of pregnancy, and most Zenarchs were bred from 'steel wombs' - test-tube babies. Miki's just the lucky recipient of an illegal modification, the fact of which has left him with a hatred of genesplicers even while leaving him with several advantages aboard his station.
History in a nutshell: Miki was born as the result of a gengineering effort requested by his parents. They wanted his genes tweaked for intelligence, longetivity, and health. They got that, as well as a skittish edge to their new son's personality, abnormal hair color, and a severe case of claustrophobia. He attended and graduated from the Space Patrol Academy, and has since left the Patrol; through a combination of saved wages, clever gambles on the stock market, and loans to various people, he's managed to acquire actual ownership of the station he serves as the chief of, although he doesn't advertise that fact too much, beyond the usual commentary of station chiefs...
Genre: SciFi
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Post by Kassil on Jul 3, 2004 14:25:30 GMT -5
Player: Kassil Character Name: Mearn
Species: Shadowlander
Gender: Male
Character Class: Elemental
Alignment: Neutral
How I view the world: While so many others moan about what a 'dark' and terrible place the worlds are, I thrive in the darkness. From the depths of the Shadows, I've wandered, and where others find 'only' a field of flowers, I find a wealth of color and hue that my home has never known. Where others complain about the fabric of which cloth is made, I find the shade and pattern to be worth the entire price. The world is a vibrant, living thing of wonder - and I mean to sample it all.
Physical Appearance: Humanoid, with skin in shades of grey and black; ravendark hair and jet-black eyes white no white or iris. His actual size is somewhat variable - he's been known to look like a child, at four feet high, and roam around as a ten-foot-tall giant. What changes his size he won't say, but it isn't a voluntary thing.
Likes and Dislikes: Despite his fascination with the colors of the worlds outside the Shadow Plane, he still can't stand bright lights. It's not a matter of preference - his shadowstuff simply can't take too much illumination. On the otherhand, it's easy to get his help by offering his brightly colored things - being a Shadowbeing, he doesn't need food in the normal sense, instead lurking in deep darkness for a while, and so when he works he tends to get his pay in odd ways. He does like to try out different foods, though... The tastes are simply another part of the experience.
Quirks and Faults: Intense photosensitivity; bright daylight is painful when it touches his skin, and something like a laser could gun right through him without any effort. He also has an intensely alien mindset - coming from a world of darkness, gloom, and misty shadows, full of vicious monstrosities and horrific nightmares, he has a curiously dual worldview - utterly innocent in most respects, but more cold-heart, callous, and vicious than even the most brutally bloodthirsty of mercenaries.
Powers/abilities: He has some limited shadow magic, and he's fairly skilled with melee weapons. In addition,the alien construction of his mind makes it difficult of illusions and mind controlling effects to work on him, although not impossible. In addition, he's a shadowsmith - able to forge the stuff of the Shadow plane into solid objects.
History in a nutshell: Born - or at least generate - in the Plane of Shadow, Mearn spent most of his early life learning to defend himself; along the way, he picked up his skill in shadowsmithing and shadow magic from a former adventuring troupe who had chosen to settle down on the gloomy plane. He left the plane through a portal the mage had created, and found himself in the brightly colored world of the Material plane. Since then, he's wandered a fair bit - and recently, he's managed to land a job in Steel City, ending up as a night cook at the Dead Parrot.
Genre: Steampunk
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Post by Kassil on Jul 21, 2004 1:55:48 GMT -5
Player: Kassil Character Name: Sionn
Species: Unique Immortal Beast
Gender: Male
Character Class: Villain
Alignment: Pure uncontaminated evil
How I view the world: The many worlds of existence... How pathetically ephemeral. I've lived to see everything grow old and die, time and again, without aging, or falling prey to the weaknesses of mortality. I am eternal, bringing death and destruction to frail mortal lives and worlds. I am Death incarnate, the specter of oblivion given shape and form. In time, all the cosmos will fall before my touch, and I will be alone in the deathless void forever, all weakness, all frailty, all softness swept away and destroyed. I am Sionn, the Fire of Oblivion.
Physical Appearance: If there was ever such a thing as physical perfection, Sionn is it. Even straight men who like to smash anyone who looks better than them tend to feel an intense sensual attraction to this tall, slender man with ravenblack hair and smooth, perfect skin; just enough muscle to make him look good, without enough to make him bulky - Sionn hardly relies on muscle power to do what needs doing. He is, however, the most gorgeous thing around, almost all of the time. And given how physically-oriented most races are... It makes his self-appointed task easy. Even orcs think he's gorgeous. Even trolls do.
Likes and Dislikes: Sionn hates mortal lives and mortal worlds. He's one of the first immortals, as near as he can tell, and all of his sympathy for the short-lived creatures around him was burned away eons ago. Today, he enjoys destruction and devastation, and despises anything that can be destroyed. He's become, in his own mind at least, the living avatar of Oblivion.
Quirks and Faults: Sionn has no softness, no morality, and no real honor. He's gone wholly to the side of destruction and oblivion, and it makes him a magnet for any would-be heroes in the area. As a being gone so totally to evil, holy magic is painful to him, although it would take a lot of energy to ever kill him. Archdemons are easier to slay - they're mortal in a way. Sionn isn't. However, as he has destroyed his home plane utterly, he's an Outsider no matter what world he happens to be on, and so banishings, wards, and the like are effective against him - although over the years he's acquired ways to defeat a number of them, and weak ones do little more than slow him down a bit. And anyone with a supernatural sense can tell that he's evil. Even the gods of evil are a little wary of this guy... Perhaps because he intends to destroy them, too, in time. Oddly, perhaps, he isn't a sadist - he doesn't enjoy inflicting misery. He doesn't even enjoy destroying things. He just does it.
Powers/abilities: Sionn has, over the eons, become a fairly powerful wizard, specializing in spells of destruction over anything else. He's also been around technology enough to appreciate the wonders of modern weaponry, and he's developed some proficiency with firearms and stunners. He tends to favor stopping power over flash, of course, and thinks nothing of shooting someone in cold blood on a crowded street. After all, he'll live forever. Even prisons eventually give way...
History in a nutshell: Sionn himself has forgotten his origins, although he knows it was a small town on a world rich in magical energy; he blames that magic both for his immortality and his innate talent for the magical arts. He does remember his village being destroyed as an unfortunate accident in a war that didn't even involve them; it was when the two armies had withdrawn to make camp that the then-young Sionn crawled from his hiding place, found his family slaughtered, and his innate magical power awoke in a hellstorm of fire and lightning that razed both armies and left a smoking crater where the village had been. His early life was marked by heroic efforts, from single-handedly holding off an invading army to enforcing a peace between two empires. Somewhere along the way, however, Sionn grew tired of seeing things dear to him pass away while he remained ageless, and his humanity eventually shattered under the weight of his years, leaving him a broken shell wandering the planes... Until he came into the presence of the Ungod, the Destroyer, the Avatar of Oblivion... And in a battle in the space between worlds, Sionn triumphed in the battle - and in doing so, lost the essence of his human nature, as the spell that won the battle absorbed the Ungod into him, subsuming it and imbuing him with the power of it - and with the power came the need to end all of existence. The Ungod had been confined to the spaces between worlds; Sionn, being of the mortal worlds while not mortal himself, could roam the mortal planes and give vent to his terrible need to destroy. Over the eons he's grown in power, guile, and raw cunning. Better to set the mortals to destroying themselves, after all... In more than one world, he was the one to teach a foolish ape the secret of Fire...
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Post by Kassil on Jul 22, 2004 3:21:23 GMT -5
Player: Kassil Character Name: Lugh
Species: Immortal Force
Gender: Male
Character Class: Creator
Alignment: Good - true good, not the silly Holy Good or the like. Lugh is a Creator. He lives, he exists, to shape Something from Nothing.
How I view the world: The myriad worlds of mortality - a vast cornucopia of life and being, whether shaped through accident or by the hands of those such as me. Crafted with the backdrop of the Yawning Void of Oblivion, each mortal world in a unique treasure more precious than anything, and each life in it, a fleeting, yet priceless glory, part of the grand song of Creation. I am Lugh, the Eternal Flame of Creation.
Physical Appearance: Lugh is actually surprisingly bland-looking. Tall, with plain, shoulder-length brown hair, hazel eyes, and a plain, unremarkable build, Lugh could change himself into something glorious, but why bother? His beauty is within, and expresses itself in the things he shapes. Even when he crafts a weapon or a monster there's something undeniably beautiful about it; in more than one world, kingdoms hold swords and bows shaped by him as relics of glory, so gorgeous in their craftsmanship are they. Often, he can be found simply roaming the worlds, dressed in simple travelling clothes, enjoying the glories of existence...
Likes and Dislikes: Lugh loves everything, with the exception of those who are Destroyers - such as Sionn. Those who destroy without reason, he seeks to imprison, knowing that a direct conflict and battle would like destroy the entire plane the battle took place on as the raw powers of Destruction and Creation warred. Beyond that, Lugh dislikes those who are cruel without reason, and he has a dislike of holy wars that runs deep.
Quirks and Faults: If anything, Lugh is too passive in the mortal worlds, content to spin his creations into being and let them go their own way. He is a pacifist, generally, and he won't fight to save his life - nothing a mortal can do is very likely to harm him, much less threaten his life.
Powers/abilities: Lugh is a Creator. He can spin things into being with his power, from simple objects to living beings to magic and high technology. If he's seen it, or can imagine it, he can make it - however, each creation takes a toll on his stamina, although it merely wearies him and can never kill him; indeed, each thing he makes strengthens him by simply existing.
History in a nutshell: Lugh's history is completely unknown before the day he emerged from a seething wilderness no-man's-land one day, bring with him gifts of knowledge and magic to the folk in the town he approached. Since then, he's become a common sight on most all the planes, although few know who he is or recognize him. He wanders, creating new things and turning them loose, often simply delighting in the nature of Existence... When he's come across Destroyers in the past, he does his best to seal them away, however. One world holds a legend of him battling an Ungod, and banishing it into the nether Void between the worlds. This is quite possibly the same Ungod that Sionn absorbed... Making Lugh the unwitting creator of a Destroyer whose power is of a truly epic scope.
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Post by Kassil on Aug 9, 2004 6:08:01 GMT -5
Player: Kassil Character Name: Raziel, AKA Raze
Species: Half-Elf
Gender: Male
Character Class: Warrior-Mage
Alignment: Selfish
How I view the world: Great place, although there're a few things wrong with it. Like elves, for instance. The world would be much better without them. Yeah, I know I'm half-elf. That's why I hate them, see? Snooty, stuck-up bastards. I'm gonna burn their lands to the ground, leave 'em all a collection of fire-blackened bones, and smash their towers into dust.
Physical Appearance: Raze is a fairly handsome young half-elf, perhaps twenty years old, with glistening black hair, emerald green eyes, and a fair build - fit without being muscular. He does, however, exude grace and agility like a panther. Most of the time, he can be found dressed in his 'gear' - a suit of red dragonleather armor, with a shimmering cloak, a pair of gleaming boots, a scimitar, some rather stylish fingerless chain gauntlets, some rings, and an amulet. The boots and scimitar amplify his speed, and most of the time he's simply the absolute fastest thing around.
Likes and Dislikes: Raze hates elves, and would love nothing more than seeing the elven lands burned to ash. More than that, he wants to exterminate all the elves. He does, however, have a fondness for research, and often can be found lugging around his spellbook - an oddly slim volume, obviously magical in itself - and studying it, working on new spells, creating new magical items, and attempting to get unsuspecting people to try them out.
Quirks and Faults: Raziel, due to the last year or so of his life, has developed a rather arrogant personality. He's managed to become the ruler of a goblin tribe, claim an entire town and the surrounding lands for himself, get declared nobility, and outfit himself with enough magic to lay waste to most anything. He's even single-handedly taken down a lich. Unfortunately, he's having trouble remembering that whole thing about still being flesh and blood - his armor is durable enough to soak nearly anything thrown at him, and his tough constitution generally takes care of the rest.
Powers/abilities: Raze is fast, a wizard, and a trained warrior. He has a suit of red dragonleather armor, a cloak of displacement, boots of speed, a scimitar of speed, various magical rings and amulets, and several bags of holding stuffed with money and more magical loot. He's also a lord, which may give pause to commoners, although his being a half-breed may counter that bit out for a while... Also, Raze has four thugs of incomparable loyalty. Two goblins, Morgg and Throck, are probably the two toughest goblins the world has ever seen, capable of taking on a pair of orcs each and coming out the winners. The other two are a pair of trolls, Hyanurg and Koghin; neither one is very bright, but they do have enchanted battleaxes to keep them from getting picked on by the intellectual elite. Harassing a seven-hundred-pound troll with a magically sharp axe is not a wise idea, after all.
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